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Documentation
Getting Started with Dragon's Hoard
World Generation
Steps
Adventuring
Between Adventures
Movement
Proficiency Bonus
Resting
Time
The Environment
The Planes of Existence
Running the Game
Advantage and Disadvantage
Conditions
Diseases
Legendary Creatures
Madness
Monster Statistics
Nonplayer Characters
Objects
Traps
Beyond 1st Level
Alignment
Inspiration
Languages
Leveling Up
Multiclassing
Using Ability Scores
Ability Checks and Saves
Abilities
Combat
Actions in Combat
Cover
Damage and Healing
Making an Attack
Mounted Combat
Movement and Position
Order of Combat
Underwater Combat
Spellcasting
Casting a Spell
What Is a Spell
Equipment
Adventuring Gear
Armor
Coins
Equipment Packs
Expenses
Magic Items
Mounts and Vehicles
Poisons
Selling Treasure
Sentient Magic Items
Tools
Trade Goods
Weapons
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