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v1.0

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v1.0
Conditions

Documentation

  • Getting Started with Dragon's Hoard

World Generation

  • Steps

Adventuring

  • Between Adventures
  • Movement
  • Proficiency Bonus
  • Resting
  • Time
  • The Environment
  • The Planes of Existence

Running the Game

  • Advantage and Disadvantage
  • Conditions
  • Diseases
  • Legendary Creatures
  • Madness
  • Monster Statistics
  • Nonplayer Characters
  • Objects
  • Traps

Beyond 1st Level

  • Alignment
  • Inspiration
  • Languages
  • Leveling Up
  • Multiclassing

Using Ability Scores

  • Ability Checks and Saves
  • Abilities

Combat

  • Actions in Combat
  • Cover
  • Damage and Healing
  • Making an Attack
  • Mounted Combat
  • Movement and Position
  • Order of Combat
  • Underwater Combat

Spellcasting

  • Casting a Spell
  • What Is a Spell

Equipment

  • Adventuring Gear
  • Armor
  • Coins
  • Equipment Packs
  • Expenses
  • Magic Items
  • Mounts and Vehicles
  • Poisons
  • Selling Treasure
  • Sentient Magic Items
  • Tools
  • Trade Goods
  • Weapons
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